游茶妹儿
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Is the market segment favored by 70% of listed game companies about to undergo a major shift?
In recent years, mini-games have emerged as a major force, quickly becoming a key focus of…
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"Counter-Strike: Future" is now officially live, redefining the thrill of FPS gaming
On January 13, *Reverse War: Future*, the sequel to the *Reverse War* IP developed by Ling…
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Tencent and NetEase Race to Secure Their Positions: What Does UGC Really Mean?
"Game Tea Roundtable" is a Q&A series launched by Game Tea House. Each week,…
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These game developers in Chengdu really treat their competitors like close friends.
“Dads, help me!” As Bai Shan, the producer of *Hanchen: From Rotten Grass to Firefly*, typ…
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Exclusive Interview: With 90,000 Daily Active Users and 2,000 Concurrent Players, How Did This AI Game Created by Two PhD Students Captivate Players?
“It feels like I’m always playing the role of a student, so I wanted to see what it’s like…
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A flood of posts: Games from a Tencent subsidiary are taking over social media
Recently, a slew of "arrow puzzle" games have popped up on various mini-game pla…
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New Year's Eve: A Firsthand Account of a Video Game IP's Debut in the Real World
On the last night of 2025, just like every year, I sat down at my computer right on time, …
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A Solo Travel Exhibition and the Person Behind It
November 2025, Shanghai. At the WePlay Culture Expo, the 17,000-square-meter venue was pac…
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In the 8-billion-dollar "female-oriented market," how can otome games achieve long-term success through social engagement?
At the end of the year, *Love and Deep Space* topped the trending list for three consecuti…
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Great news! WeChat IAP mini-games can earn up to 120% in revenue in 2026
In 2025, the domestic mini-game market generated revenue of 53.535 billion yuan, represent…
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Top "Steel Gun" players walk the red carpet—what kind of matches are they playing in Peacekeeper Elite?
At 7:00 p.m. on December 25, at Chengdu CRRC·Yuan STAGE, multiple screens in the control r…
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Will Version 2.5 define the next chapter for *Zero Zone*?
As the year drew to a close and the new one began, *Zero Zone* ended on a high note and go…
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Ten Years of Indie Games: Has It Gotten Better or More Competitive?
According to Steam DB data, the number of new games released on Steam in 2025 is approachi…
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Looking Ahead to 2026, NetEase Brings a Thrilling Twist to SLG
After more than a year, Old Man Niu downloaded *Rateshu Zhibin* again. After playing on th…
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Tencent Games' Big Hit of the Year, Plus an Overlooked Masterstroke
Two recent developments in the FPS scene have prompted me to rethink how I view products w…
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Will there still be growth opportunities in the gaming market in 2026?
As the year draws to a close, industry conferences in the gaming sector tend to cluster to…
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The most profitable game of the year, making a fortune for many people
A few days ago, news spread online that employees of *Operation Delta* (hereinafter referr…
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The game director of *Light and Shadow: Expedition 33* recently stated that the game was created entirely by hand, not by AI.
Recently, there has been a major uproar over the decision by Six One Indie, the organizer …
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WhaleHorn Energy: Helping Game Developers Break Through the Growth "Ceiling"
In 2025, the gaming industry’s rapid progress within the HarmonyOS ecosystem has become a …
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The game generated over 700 million yuan in revenue in its first year, yet the producer apologized to the players
On December 20, *Ask the Sword for Immortality* held its first-anniversary launch event in…