游茶妹儿
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In the eighth summer, Eagle's Horn learned to fly
After playing games for so many years, *Arknights* is the only one that makes me feel like…
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Still making jokes about “Niu Lai”? Some people have already made a fortune off this terrible movie.
Lately, whenever I open Weibo, my Moments, or gaming groups, there’s one phrase I can’t es…
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A two-person team spent one year developing an “abstract” game that raked in 27 million yuan in just two days.
"You might not believe this, but I've been hooking up with Yu recently." In…
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Tencent's single-player game with the highest approval rating—seven years after fans across the web had been clamoring for a follow-up—the producer has finally unveiled a spiritual successor.
In early July, Loka attended the Shenzhen Nuclear Fusion Game Expo. The game he brought wa…
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With 70 "King of Glory" pre-registrations, this is the most anticipated new "King of Glory" game of the second half of the year.
If we were to name the most promising disruptor in this year’s strategy battle game catego…
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50 Million Pre-registrations, Set for September Release: “King’s Chess” Producer: Finding the Right Balance
On August 7, *King of Glory: Multiverse Chess* held a pre-release announcement livestream …
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Rising to the Top 10 on the Best-Seller List: A 7-Year-Old Game for Women and Its Significance
On August 5, *Shining Nikki* released its 7th-anniversary update, and this seven-year-old …
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How can we describe the uniqueness of the player culture in *Azur Lane*?
Last Saturday (the 8th), the first concert celebrating the third anniversary of the Chines…
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The studio behind *White Night Aurora* has suddenly disbanded; its new game was still recruiting testers as recently as last week
This evening (the 12th), Xunhuiquan (Jia Chen), the original producer of *White Night Auro…
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Yingjiao Network Invests in a British Studio Whose Core Team Members Are Veterans of *Human: Fall Flat*
Today, according to a report by the foreign media outlet Gamesindustry.biz, two core membe…
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The international version of *Supernatural Task Force*, titled *Tomb Busters*, has launched in the U.S., Japan, and South Korea
May 27—Giants Network’s *Supernatural Task Force*, known internationally as *Tomb Busters*…
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Platforms Are Stepping In to Analyze the Situation—The Next Wave of Opportunities Is Unstoppable
A new round of growth opportunities in the casual games market is already very clear. On t…
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After selling over 1 million copies, the "Empress" chapter of *Prosperous Realm* has just announced its release date
Just now, the official team behind *Shengshi Tianxia* released a promotional video announc…
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Starting in June, "gacha" games in Europe will be rated 16+, and minors will be prohibited from playing pay-to-win loot box games.
In recent years, with the widespread adoption of “loot boxes” (similar to “card draws,” wh…
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On the Self-Cultivation of Tencent’s Best-Selling Games: Not a Single Player Meme Should Be Left Behind
The sheer volume of farming-related memes at this year’s Honor of Kings Co-Creation Night …
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How Did a One-Person Studio Create a Demo with a 98% Approval Rating? A Conversation with the Developer of *Deep Space Pawnshop* About Pawnshop Narrative, Pressure Design, and System Emergence
How should we evaluate *Deep Space Pawnshop: Possibly Stolen*? To quote the official descr…
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ROI Exceeds 100% Across the Board! Chinese Gaming Companies Are Set to Dominate This New 10-Billion-Yuan Market
Casual games were once a unique and distinctive segment of China’s gaming market. Leveragi…
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With 20 teams and a $20 million prize pool, AoV and HoK share the stage at EWC, as *Honor of Kings* expands the horizons of global mobile esports.
On March 27 of this year, the premier summer esports tournament for *Honor of Kings*—the *…
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With revenue exceeding several billion, they are the “mavericks” of the gaming industry.
It wasn’t until Lei Lu, founder of the PanZhi resale platform, revealed that their annual …
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It’s been thirteen years since launch, but it’s still a blast—this is the most exhilarating hack-and-slash game ever, yet the longer it’s around, the more it seems to be regressing.
In 2025, Tencent’s international gaming revenue surged by 33% to 77.4 billion yuan, surpas…