原神
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Who Won the Applause in Cologne?
At 4 a.m. local time, the opening night of the Cologne Game Show officially came to a clos…
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Interview with the Chair of the Game Design Department at the Communication University of China: What Kind of Game Education Do We Need?
What kind of game education do we need? For a long time, the gaming industry’s answer to t…
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After playing *The Knot of Origin*, I feel like miHoYo is really stepping out of its comfort zone.
In the early hours of August 26, miHoYo unveiled its new title, *The Knot of Origin*, duri…
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With revenue exceeding several billion, they are the “mavericks” of the gaming industry.
It wasn’t until Lei Lu, founder of the PanZhi resale platform, revealed that their annual …
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"Kingdom of Lock: The World": How Tencent Is Using an Immersive Narrative Strategy to Bring a Classic IP into the GaaS Landscape
The various spirits in the world are described as “mysterious” creatures, and the game’s “…
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Exclusive Interview | Producer of *Infinite Fantasy Frontline*: A Pioneer of Anime-Style RTS Games Invites You to Build an Infinite Fantasy Together
At a time when the real-time strategy (RTS) genre is gradually waning in popularity, *Infi…
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Are you satisfied with this year's TGA Game of the Year winners in each category?
Last Friday, the TGA 2025 Awards Ceremony just wrapped up, but the memes and discussions s…
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A Cosmic Farming + Party Game—What Is NetEase Betting On?
In December, the competition in the life simulation sector really heated up. *Star-Painted…
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For casual games, the era of focusing solely on art is over
It has been some time since Yuelongyin Studio’s *Ring of Fire* was officially released. Du…
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Fresh off winning the TGA Award, the major Korean studio has signed the Chinese second-tier player who’s the “perfect fit.”
Today (the 15th), Manjiao officially announced the publishers for its flagship game curren…
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Hideo Kojima’s Failure to Control His Emotions Exposes the Fundamental Problem with the TGA
Earlier today, the list of winners for this year's TGA awards was officially announce…
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Why Don't Many Game Developers at Major Companies Enjoy Playing Games?
“You game developers—do you actually play games?” Similar questions are common in major ga…
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When Xiaohongshu Creates a "Pain Island" for Anime and Manga Fans
The three-day “RED LAND” Open World Adventure Island event on Xiaohongshu has come to a cl…
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What Did miHoYo Discuss at the PlayStation Closed-Door Meeting?
Recently, Teahouse learned that in mid-to-late July, the Tokyo leg of the PlayStation Part…
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Now in its eighth year—why should every developer check out this salon?
Over the past year, the pace of change in the industry has been nothing short of rapid. Ac…