游茶妹儿
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One viral hit has been "copied" so much that it’s become a whole new trend.
"Zhao Yun and A Dou" is one of the most talked-about dark horses in the 2026 cas…
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"Niche" Museum Anthropomorphism Game Series Unveils Three New IP-Based Titles at Once
"Wuhua Mi Xin," a title not often seen on the bestseller lists, recently unveile…
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Gaming Emerges as a "Growth Engine" for the Industry; Tencent Games Life Conference 2026 Sends Three Key Growth Signals
On October 15, the “Empowering the Industry: Create and Share New Opportunities” 2026 Tenc…
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$1 Million: Sony’s “China Star” Program Is Actually Giving Out Money
Last Thursday (the 29th), *Shadow Blade Zero*—dubbed “the village’s second college student…
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With 1 billion yuan in revenue in just three days, *Shadow Blade Zero* has earned the trust of its players, and its spirit of chivalry has ultimately prevailed.
Yesterday, the Chinese-developed AAA title *Blade & Soul Zero* released its latest sal…
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Quietly Topping the Charts Again: “Sheep, Sheep: Planet” Offers a Timeless Answer
That sheep is back again. According to the September 2026 WeChat Mini-Games Monthly Rankin…
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Did *Golden Shovel Battle* do a "search-attack-retreat"?
The “Big Orange Bonanza” mode for *Teamfight Tactics* officially launched today (November …
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An AI-powered mobile game that raised hundreds of millions is losing ground
Last month, two AI-powered B2B games that had been highly anticipated by investors began t…
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Just Revealed: NetEase Unveils a Major PC Shooter—Just How Impressive Is It?
With the National Day holiday just over, has NetEase dropped a bombshell on the FPS commun…
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With MC Sales Surpassing 425 Million and New Dimensions Still Being Released, How Has 17 Years of Long-Term Operation Kept the Game Thriving?
Adding a “new world” to a game that’s been around for 17 years might not sound like a big …
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Twenty Years of Philanthropy in the Gaming Industry: From Corporate Donations to Player Participation
Introduction Over the past three years, leading domestic gaming companies have organized m…
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Exclusive Interview with the Creators of *Shadow of the Needle, Dream of the Scissors*: The Creators Are Actually of Chinese Descent and Speak Mandarin
Three weeks after its release, *Dressmaker* has garnered over 13,000 reviews on Steam, wit…
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Another Round of Scattergun Investing: Tencent Has Been Making Frequent Moves in the Sectors It Has Prioritized Most Over the Past Two Years
Recently, Tencent invested in another small company that develops casual games. In Septemb…
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Q3 Earnings Season: A "Profit and Loss Guide" for Gaming Companies
On October 20, as the summer blockbuster season came to a close, the China Gaming Industry…
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Two veteran game developers want to create their vision of “Strange Tales from a Chinese Studio.”
During the recent Steam October New Releases event, a demo for *Otherworld: The Demon Scho…
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A Gathering That Keeps Growing: Thirteen Years of Nuclear Fusion
Beijing seems to be getting just a little chilly at the end of October—the perfect time to…
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Returning to "Level 50," This Long-Running MMO Aims to "Revolutionize" Itself Once Again
In today’s MMO landscape, “carrying a heavy load” is an absolute no-no. It’s best to clear…
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From Heart Machine to Polyarc: Layoffs and Studio Closures Continue in the Global Gaming Industry in 2026
Since mid-September 2026, there has been a steady stream of reports about layoffs and clos…
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After the Show Ends—Is a Solo Travel Exhibition Really All We’re Missing?
**This article is approximately 12,000 characters long and takes about 40 minutes to read …
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The gaming industry needs "evergreen" titles, yet it’s becoming increasingly difficult to create them.
If we were to summarize the high-frequency terms in this year’s game review articles—GaaS,…