游茶妹儿
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"Peace Elite" Has Once Again Topped the Trending List
On August 8, the summer night breeze carried the excitement of esports and the latest tren…
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Authentic Idols at Eagle Corner
"Idol" is probably one of the most resonant terms in modern pop culture. Since t…
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Tencent’s 100-person anime team aims to create anime games that aren’t “conservative”
I don’t know if any of you have noticed, but by 2026, the segmentation of the anime and ma…
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AI in Game Pipelines, Native Games, and Long-Term Thinking: Game AI Enters a New Era of Consensus
The moment that first made me realize just how “cyber” this year’s ChinaJoy was happened w…
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Beyond the Legendary Stage: Kaiying Takes a Multi-Faceted Approach at This Year’s CJ
At this year’s ChinaJoy, the scale of the event reached a new record, with as many as 500 …
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Is Southern Europe the true home of anime culture?
If one were to look for a “2D” stronghold on the global map today, East Asia would undoubt…
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Behind Shengqu and NC’s “Yiqi” launch event lies a 17-year commitment to a comprehensive ecosystem.
In 2026, how many players will still be drawn to a new MMORPG based on an older IP? On Jul…
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With More and More People Participating, Has the Game Jam Lost Its Original Spirit?
In 2002, a group of developers crammed into a red barn in Oakland, California, using 16 to…
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One year after its release, "The Late Ming Dynasty" has surpassed 5 million players, with subscriptions likely accounting for the bulk of its revenue.
Today (the 24th), *Late Ming: The Feathers of Yuanxu* celebrates its first anniversary. 50…
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Where Do People Who Leave the Gaming Industry Go?
The gaming industry is both romantic and ruthless. It generously bestows upon people god-l…
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NetEase's next flagship is slowly setting sail
And what best exemplifies the uniqueness of *The Sea of Forgetfulness* is none other than …
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Solidly holding a spot in the top 3 of the bestseller charts, 37 Interactive Entertainment has once again created a new hit using its tried-and-true formula.
37 Interactive Entertainment excels at “making the most of every opportunity.” Once they’v…
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The mobile gaming world has finally gotten a detective thriller that really hits the spot.
Early this year, *City of Silver* launched its first online beta test. The game left a dee…
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After securing 230 million yuan in investment, they converted an online game into a single-player title and propelled it to the top 3 on the global best-seller charts.
If you turned an online game into a one-time-purchase single-player game, would it be wort…
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719 game licenses were issued in July; an AI-powered otome game received a license, and *Shadow Blade Zero* was among them
Today, the list of titles approved for release in July 2026 was released, with a total of …
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Thanks to a developer salon, I had a chance to chat with the producer and publisher of *The Strange Ring*
Not long ago, Perfect World’s financial report revealed that, as of the end of June, *The …
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Has Tencent Made the Right Bet with Its Next Big Single-Player Title?
In the second half of the year, Tencent’s long-term strategy in the domestic large-scale s…
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Are Gamers Willing to Pay for AI? The Debate Over Monetizing Hit AI Games
A one-time purchase combined with token-based payments is the business model currently emb…
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In the second half of the UGC era, it’s time to bring more small and medium-sized teams “to the table.”
By 2026, user-generated content (UGC) in gaming had already moved beyond the stage where “…
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Two brothers who don't know how to code released four games on TapTap in just over three months
Two twin brothers who didn’t know how to code launched four games in just over three month…