游茶妹儿
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"The End" Has Finally Reached the Starting Point
P.S.: Spoiler alert! Ever since it entered open beta earlier this year, I’ve felt that *Ar…
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The "Golden Tea Award" Over the Past Twelve Years
Before we knew it, the “Golden Tea Awards” annual ceremony, hosted by Game Teahouse, has n…
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Can a one-time purchase model really lead to effective growth for “evergreen games” designed for long-term operation?
In today's gaming industry, it's becoming increasingly difficult to achieve over…
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South Korean Game Developers, Once Squeezed Out of the Chinese Market, Are Making a Fortune Again on Steam
According to a report by the South Korean media outlet *The Chosun Ilbo*, two well-known S…
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A year and a half after nearly being ruined by its former publisher, this indie game—backed by Eagle Wing—is back with a vengeance.
When the conversation turned to that unexpected removal from the platform, the four creato…
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The Intensifying Competition in the SLG Genre Enters the Next Round
Over the past two months, the domestic hardcore SLG scene has undergone significant change…
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Observations on the Summer 2026 "Mild Horror" Game Market: From "Dark Horse" to Large-Scale Expansion
In the summer of 2026, horror-themed works garnered significant attention in both the film…
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A Conversation with Siming Interactive Film and Game Studio: Exploring the Future of Interactive Film and Games Through AI
Over the past two years, the rapid growth of interactive movies and games has been truly r…
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A Solo Journey Through the Past Decade of “The Pride of Chinese Gaming”
An hour and a half into the interview, the conversation turned to that label. “Many media …
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The global market for game cheats is worth $8.5 billion, and some people have earned $77 million through cheating.
Cheating systems are eroding the game’s vitality. Recently, the AI anti-cheating pla…
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The sequel to *Late Ming* will continue to be developed by Xia Siyuan's team, with support from 505Games
505 Games announced today (the 29th) that it has entered into a partnership with Chengdu R…
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A Conversation with League of Legends: Using "Classics" to Bring Back Players' Youth
Nostalgia has been a constant theme in the gaming industry in recent years. People general…
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In 2026, the key to growth in the global gaming market lies in "monetization efficiency"
It’s that time of year again—ChinaJoy. Major gaming industry forums and closed-door semina…
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Having pioneered the interactive film and television sector—with over 10 million paying users—he believes AI is beginning to solve the fundamental problems facing the film and gaming industries.
Kunpeng is the kind of founder who has his vision ingrained in his very bones. Ten years a…
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A turn-based strategy game based on the "Three Kingdoms" IP—is Bilibili’s in-house team innovating again?
When it comes to popular games based on the Three Kingdoms era, many people’s first though…
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It has been confirmed that Tencent has sold off its entire stake in the developer of *Story of the Ranch*; the IP license remains valid.
Today (the 31st), Japanese game company Marvelous issued an announcement declaring the ter…
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It Hit No. 2 on the Best-Seller List Immediately Upon Launch; ByteDance Is at It Again, Poaching Talent from Search, Gaming, and E-commerce Platforms
Today, *Mist Shadow Hunter*, a dark fantasy action-adventure game published by ByteDance’s…
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Tencent's New In-House Game Targeting Female Audiences Gives Its AI Agent a "Human Touch"
Yesterday, Tencent unveiled a new concept game aimed at female players, *Cat Immortal Chro…
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Yingjiao has finally figured out how to “play” the game it created.
For a game that has been in operation for many years, keeping a gameplay mechanic fresh an…
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"Search, Strike, Retreat" is hard to please everyone, but "Subway Escape" has managed to do just that.
On August 8, at the Peace Elite “Night of Thrills” Annual Show, as the song “Suriname Does…