游茶妹儿
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It raked in 1 billion on its first day but got slammed so hard people thought it was doomed, yet I feel the market as a whole is getting better and better
There are few games that make me question the meaning of life, but the recently released *…
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Thank you for playing my game: In the world of games, we are each other’s light
If I had to pick a moment from recent pop culture that best captures the relationship betw…
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The Growth Dividends of the Nation’s Favorite Game: “Honor of Kings” Mentioned 37 Times in Financial Reports
Today (March 18, 2026), Tencent released its financial results for the fourth quarter and …
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After eight months of hard work, how close is this new game—which 9 million players have been eagerly awaiting—to completion?
Last August, *Blue Star: Travel Ballads* (hereinafter referred to as *Blue Star*) conducte…
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The Middle East's Silicon Valley and a Hub for Global Expansion: How Did the Turks Create the World's Most Awesome Mobile Casual Games?
The Bosphorus Strait divides Istanbul into two halves—one in Europe and one in Asia. As th…
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With its products consistently topping the U.S. iOS Free Chart, how has this casual game company made players fall in love with its community?
Keeping pets at the office has become increasingly common in many game companies, but it’s…
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Why Is Tencent’s New Anime-Themed Game a Card Game?
In the early years, Tencent’s in-house development and investment efforts in the anime and…
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With a user base of 350 million, this Tencent product isn’t interested in “quick profits”—it aims to redefine the future of its category
On March 12, *Lock Kingdom: World*, developed by Tencent’s Magic Cube Studio Group, kicked…
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Amid the global AI boom, I saw the gaming industry’s response at GDC
After spending five days at GDC in San Francisco and attending dozens of sessions, I’ve co…
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With over 150 million players in its first three months, miHoYo shared: “It’s different from Genshin Impact—that’s how I knew we’d done it right.”
If “open world” was the buzzword that had developers racing to jump on the bandwagon in pr…
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How did this Shenzhen-based gaming company make its fortune—by giving employees luxury cars worth millions?
On February 4, the first day of spring, a day when all things come to life, a convoy of mo…
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Yet another team has copied an overseas game that "no one plays" and pushed it onto the bestseller charts
The beauty of the mini-game industry lies in the fact that just when everyone thinks the m…
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Three years of living up to expectations! Why is *In the Name of Shining* hailed as a beacon for female gamers? Players: They’ve recruited a “suicide squad”-level team working around the clock.
In short dramas and feel-good novels, a three-year timeframe is often used to set the stag…
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This year's GDC is so different…
It was already evening in San Francisco, and the first day of GDC 2026 had largely come to…
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The wildly popular horror puzzle browser game was actually created by a corporate drone with zero programming experience using AI
Over the past couple of years, Chinese horror has become all the rage. Last October, a “co…
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With a 96% approval rating, this game—which took four years to develop—has players finishing it in tears
“Do you know how many years I’ve been waiting?” On February 6, a game titled *Osmanthus Bl…
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Douyin is redefining the gaming market
The domestic gaming market is currently undergoing a profound transformation. On the one h…
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Is the Steam New Releases Sale Becoming a Mixed Bag?
This week, the first Steam New Releases Sale of 2026 came to a close. The New Releases Fes…
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Is the Chinese version enjoying a second wind more than the international version? This classic card game is celebrating its 10th anniversary.
“If a meteorite were to destroy Supercell in 2017, it would be a legendary company; if a m…
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The Rise of Hangzhou's Indie Games: Weaving a New Chapter in the Domestic Market Between Dreams and Challenges
At 1:00 a.m., the office is brightly lit. Programmers stare at flickering screens of code,…