流放之路
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With First-Week Sales Toppling 4 Million, the Creators of *Subnautica 2* Reflect: How to Succeed a Second Time?
In May of this year, the development team behind *Deep Sea Adventure 2* tackled a rather c…
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Interview with the Creators of *The Shape of Dreams*: How Did a Team of Four Create an Indie Game That Sold Over 100,000 Copies in 24 Hours?
18,774—that’s the number of games released on Steam in 2025, as of December 8. That seems …
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Can a one-time purchase model really lead to effective growth for “evergreen games” designed for long-term operation?
In today's gaming industry, it's becoming increasingly difficult to achieve over…