茶馆小二
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What does “core team” mean in a game company?
People generally have mixed feelings about the “boss’s inner circle.” In the gaming indust…
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How Many "Parody" Versions Can a Game Be Remade Into 40 Years After It Became a Hit? | Top Games by Genre Awards
The “Top Games by Genre” column compiles a weekly roundup of hit games from both China and…
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After leaving a major tech company, he spent seven years traveling solo. At age 45, he finally found his own “Shangri-La.”
At an industry gathering, I happened to meet a remarkable man. His name is Han Zhiyu. At 4…
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Survey Report on the Living Conditions of Mobile Game Entrepreneurs in Chengdu (First Half of 2013)
In 2012, Chengdu’s mobile gaming industry emerged as a rising star nationwide. Not only di…
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Teahouse Exclusive Interview with Shanghai Youhu and Japan’s HorizonLink: The Japanese Market—More Supply Than Demand
On March 28, Shanghai Youhu Information Technology Co., Ltd. and Japan’s HorizonLink Co., …
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Touching the Soul: A Roundup of Popular Japanese Mobile Games
(This article was originally published by Simy on Game Teahouse. Please credit the author …
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Russian Mobile Game Publisher Game Insight Quietly Rakes in Big Profits, With 157 Million Users Worldwide
Game Insight is a game developer and publisher headquartered in Moscow with operations spa…
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How did this long-running Tencent game manage to hold the No. 1 spot on the bestseller charts for 300 days in a single year?
In recent years, Tencent has introduced the concept of “evergreen games”—super-hit titles …
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[Cape of Good Hope] Chen Yu of Tencent’s Photon Studio: Can Mobile Esports Match PC Esports?
Esports refers to video game competitions that have reached the level of “competitive” pla…
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[Jialun Says] Why Have Indie Games Suddenly Become So Popular?
Talking Tea at the Teahouse: Jialun’s Insights. Hello, everyone,Welcome to this episode of…
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[Jialun Says]: As battle royale games took the world by storm, Tencent began building a comprehensive player data system.
Talking about tea at a teahouse—Jialun Speaks. Hello, everyone, and welcome to this epis…
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#TeaTalkKorea# Korea Creative Content Agency: Analysis of China’s Gaming Industry & Strategies for “Expanding into China”
The South Korean gaming industry has long held the view that, in terms of quality, Chine…
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When Xiaohongshu Creates a "Pain Island" for Anime and Manga Fans
The three-day “RED LAND” Open World Adventure Island event on Xiaohongshu has come to a cl…
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What Did miHoYo Discuss at the PlayStation Closed-Door Meeting?
Recently, Teahouse learned that in mid-to-late July, the Tokyo leg of the PlayStation Part…
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China's Global Expansion Spotlight: "The King of Fighters '98" Climbs Both Japanese Charts; Two Games from Leyou Element Make the Lists
Time: May 4 at 10:00 a.m. sharp Number: Top 100 on the overall best-selling charts for iOS…
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The 2019 China Global Brand Rankings Are Set to Be Released: An Analysis of Gaming Brands Expanding Overseas
In February 2018, at the “Think with Google” conference, Google and BrandZ jointly release…
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[Jialun Says] Several giant game companies may go public this year.
Talking tea in a teahouse—Jialun Stories. Welcome to this episode of “Jialun Says,” where …
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[Jialun Says] M&A is a disease—it’s easy to get hooked on it.
Talking Tea at the Teahouse, Jialun Stories—Hello everyone, and welcome to “Jialun Says,” …
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Reaching the top on its first day and going head-to-head with the big players—how has this year’s first “Animal Crossing-like” game performed?
At the end of July, this year’s first “Animal Crossing”-style game, *Mimimaha* (hereinafte…
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Chinese team XG finished as runners-up at TI2025; TI2026 will be held in Shanghai next year
In the early hours of September 15 Beijing Time, the 14th DOTA 2 International (TI 2025) c…