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Jialun said: Seven Trends Predicted for China's Mobile Gaming Industry in 2016
Hello everyone, and welcome to this episode of “Jialun Says.” The biggest event in the gam…
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Epic CEO Discusses the Future of the Unreal Engine: Fortnite UGC Revenue Exceeds 5 Billion, UE6 Expected to Be Completed in Two and a Half Years
According to a report by the Japanese media outlet 4gamer, Epic Games, the parent company …
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After Reaching 450 Million Users: This Tencent Shooter, Celebrating Its 10th Anniversary, Is Set to Go Global
77 version updates, 450 million registered users, and 1 billion esports views—these are th…
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"Search, Strike, Retreat"—a game caught in the crossfire of a battle among industry giants—has actually made it to the top of the charts thanks to these two small teams.
In 2025, the “Search, Attack, Retreat” gameplay took the global gaming market by storm, be…
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Why Don't Many Game Developers at Major Companies Enjoy Playing Games?
“You game developers—do you actually play games?” Similar questions are common in major ga…
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Ranked No. 1 in the "mild horror" genre and breaking into the Top 4 on the bestseller list—how did this dark horse, which has been driving the company’s stock price, pull off a comeback against all odds?
If I had to pick the most unexpected dark horse of 2025, I’d say it’s definitely *Supernat…
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Chen Xinghan's Unfinished Journey
In the gaming industry, are there still any unexplored blue oceans? For the 19 years since…
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Roundtable Discussion with Industry Leaders: Why Has the Development of AI Games Fallen Short of Expectations?
AI may be one of the most significant factors in the gaming industry in recent years. Unli…
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In a popular category crowded with major players, Tencent has finally made its move.
The popular life simulation genre has another standout title. Today, Tencent’s Silver Hear…
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Betting on Non-Consensus, With Over 10 Million Users—Here’s Another Way to Play “AI + Gaming”
While everyone is discussing how AI is transforming productivity, Liu Binxin, CEO of Xinyi…
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Over 600,000 Participants in a Single Day: DNF Players Help the Game Contribute to Aesthetic Education in Rural Areas
Who would have thought that a classic game franchise, 20 years after its debut, could stil…
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Jun Maeda, whose works have moved countless people to tears, has been diagnosed with throat cancer: Bilibili’s Youxing is publishing his game
Today (the 19th), Jun Maeda, a renowned Japanese game concept creator and music composer, …
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With half-year revenue of 300 million, is this long-established publicly traded gaming company facing another challenge?
A while back, Feiyu Technology released its 2026 interim results announcement. According t…
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Not a mobile game: Tencent once kept a new console version of "Assassin's Creed" under wraps
According to foreign media reports, Tencent’s TiMi Studio Group had been developing a new …
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From *Red Tide* to *Black Myth*, from “Rising Stars” to Publicly Traded Companies: A Look Back at the Industry’s Evolution Over the Past Thirteen Years of the Golden Tea Awards
Prior to *Black Myth: Wukong*, Game Science had made the list of Golden Tea Award winners …
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"The End" Has Finally Reached the Starting Point
P.S.: Spoiler alert! Ever since it entered open beta earlier this year, I’ve felt that *Ar…
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The "Golden Tea Award" Over the Past Twelve Years
Before we knew it, the “Golden Tea Awards” annual ceremony, hosted by Game Teahouse, has n…
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Can a one-time purchase model really lead to effective growth for “evergreen games” designed for long-term operation?
In today's gaming industry, it's becoming increasingly difficult to achieve over…
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TGS 2025: A Slice of Prosperity
By the end of September, the summer heat in Tokyo had begun to subside. Typhoon “Raccoon,”…
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What does “core team” mean in a game company?
People generally have mixed feelings about the “boss’s inner circle.” In the gaming indust…