Just moments ago, Le Element announced that *City of Silver* will officially enter open beta on December 14, launching simultaneously worldwide on PC, PS5, and mobile platforms.Officials revealed that the game has already been showcased at gamescom asia x Thailand Game Show 2026 and will next appear at the Anime X Game Festival 2026 in South Korea, marking the final push toward its global launch.

This open beta launch date came earlier than Game Teahouse had anticipated. Previously, the placeholder on *City of Silver*’s App Store pre-order page indicated a release date of January 31, 2027. As a result, Game Teahouse had initially expected *City of Silver* to enter open beta sometime in January of next year. Unexpectedly, the game’s open beta was scheduled for mid-December.
Interestingly, *The City of Silver* has never undergone a large-scale paid beta test.
In July of this year, *City of Silver* launched a month-long “Second Phase Test” (Second Beta), featuring a wealth of content and offering over 40 hours of gameplay.In late September, *City of Silver* launched a recruitment drive for the “Binary Test: Return” technical test. It is understood that this was a small-scale, paid, and confidential test.
Since the open beta is set to begin in mid-December, it’s clear that the testing window for *City of Silver*’s business model is shorter than what is typically allotted for similar products. On the other hand, this also reflects the development team’s confidence in the game’s commercial potential.
In fact, the release schedule toward the end of this year is really packed, with several highly anticipated new games launching one after another. In mid-November, we had *Blue Starfield*; now, in December, we have *City of Silver*; and come January, *Infinite* will be released—it’s hard to keep up.
Game Teahouse participated in the first and second closed beta tests for *City of Silver* and highly praised the game’s graphics, art style, and the atmosphere of a detective thriller—offering an experience on par with a AAA title. Following the conclusion of the second closed beta, the development team announced optimization measures across four key areas: combat, storytelling, open-world experience, and performance.We hope the game will be polished into a more refined open beta version within this very tight timeframe.
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