Chengdu Announces That Over 200 Digital Cultural and Creative Enterprises Have Received Government Funding; Games Such as "Battles and Home Life" and "Time Travel Agency" Are Among Them

Chengdu Announces That Over 200 Digital Cultural and Creative Enterprises Have Received Government Funding; Games Such as "Battles and Home Life" and "Time Travel Agency" Are Among Them

On June 8, 2026, the Publicity Department of the Chengdu Municipal Committee released a list of proposed projects to be supported under the “Several Policies for the Cultivation and Development of Digital Cultural and Creative Startups in Chengdu in 2025.”According to publicly available information, the list includes a total of 282 projects, of which 212—accounting for approximately 75.2 percent—are related to gaming, animation, interactive entertainment, film and television, media, and AR/VR.

According to the policy statement, the digital cultural and creative industry is subdivided into six core sectors: film, television, and animation; gaming and esports; creative design; digital music; online literature; and digital cultural equipment. These are further augmented by new business models such as "AI + Cultural and Creative Industries," "Metaverse + Cultural and Creative Industries," and "Immersive Experiences + Cultural and Creative Industries."

Nine Key Areas of Support and Subsidy Standards

This round of policies includes nine major areas of support, each with different subsidy standards:

  • "Start-up Support Upon Launch": A one-time grant of 20,000 yuan per business;
  • "Move-in-Ready" Startup Spaces: A 50% rent subsidy, not to exceed 100,000 yuan per year, with a maximum cumulative total of 300,000 yuan over three years;
  • "Invest and Receive Subsidies Immediately" R&D Incentive: A subsidy of 10% of R&D (creative) expenses, with a maximum of 200,000 yuan per company;
  • "Government-Enterprise Collaboration" Scenario Open: A grant of up to 500,000 yuan will be provided, equivalent to 30% of the total project investment;
  • "Mentoring and Support" Project Incubation: A total of 1 million yuan per project, disbursed over three years in a 30%/30%/40% ratio;
  • "Attract, Cultivate, Retain, and Utilize" Talent Services: 1,000 yuan per person per month, for a period not exceeding 3 years, with a maximum of 3 people per company (up to 5 people for mentoring and support programs);
  • "Exhibiting and Attending" to Expand Markets: 80% subsidy for booth costs (up to 50,000 yuan), 80% subsidy for transportation costs (up to 10,000 yuan), and 40,000 yuan for overseas participants; the cumulative total for a single enterprise in a given year shall not exceed 100,000 yuan;
  • "Full-Chain Empowerment" Entrepreneurship Event: A subsidy of 50% of actual expenses, with a maximum of 500,000 yuan per event.

Based on policy calculations, a single company that meets multiple overlapping criteria could theoretically receive a cumulative subsidy of up to approximately 1.6 million yuan. According to calculations based on the list, 212 gaming and digital entertainment-related projects are expected to receive total subsidies ranging from approximately 5.64 million yuan to 23.96 million yuan.

Coverage by Direction

Public data shows that the “Start-Up Benefits” program covers 144 companies, making it the most widely accessible inclusive subsidy; the “Move-In Ready” program covers 21 companies; the “Instant Investment, Instant Subsidy” R&D incentive covers 18 companies; the “Mentoring and Support” project incubation program covers 6 companies;while the remaining categories—such as talent, application scenarios, global expansion, and events—each cover several enterprises. In terms of actual funding distribution, the larger subsidies received by individual enterprises are primarily concentrated in the “Tracking and Mentoring,” “Immediate Investment, Immediate Subsidy,” and “Move-In Ready” programs.

18 R&D Incentive Programs

The "Immediate Investment, Immediate Subsidy" R&D incentive program requires applicants to be selected companies with R&D (creative) expenses exceeding 500,000 yuan in the previous fiscal year.Among the 18 selected companies, several projects focus on the development of a single game product, including Sichuan Fengtai Interactive Entertainment Technology’s “Music Game Hi Beatz,” Chengdu Qingci Shiguang Network Technology’s *Time Travel Agency*, Chengdu Fengchui Network Games’ *Battles and Kitchen Smoke*,Chengdu Huanyou Chuangyi Technology’s *Time Curator* and one overseas project, Chengdu Fanying Network Technology’s *Immortal Emperor’s Divine Weapons*, Chengdu Pangda Interactive Entertainment’s *Little Shrimp Battles the Three Kingdoms*,Chengdu Xinsheng Interactive Entertainment Network Technology’s *Abyss Command*, Chengdu Shangjin Buzhi Technology’s *UP*, Chengdu Blue Rabbit Project Technology’s *Hospital*, and Chengdu Dobaan Network Technology’s *Transformation Arena*, among others.Among these, the project by Sichuan Qualified Mustard Game Software is themed around “Sanxingdui culture and elements of the Ancient Shu civilization,” while the project by Chengdu Linju Zhi Li Technology is “game server stress testing software.” The list includes multiple projects themed around Ancient Shu and Sanxingdui, aligning with the local cultural strategy centered on the “Ancient Shu Civilization IP.”

6 Running Companion Programs

As the area with the most generous subsidies, the “mentoring and support” program provides a cumulative total of 1 million yuan per project, disbursed over three years and accompanied by roadshows. The six selected projects are: Chengdu Maimang Media’s “Drama Engine” project (Chenghua District); Danghong Qitian (Chengdu) Culture and Technology’s “"Metaverse-Physical World Integration Project in the Southern Region" (Shuangliu District), Yitong Production (Chengdu) Film & Television Culture’s “A Constellation of Stars” (Pidu District), Chengdu Haiyi Interactive Entertainment’s “Research, Development, and Application Demonstration of a Multimodal Cultural and Creative Generation Cloud Platform for Vertical Fields" (Tianfu New Area), Yuanmeng Space Digital Technology’s “Metaverse Digital Content Co-creation Platform” (High-Tech Zone), and Sichuan Zhuozhuo Qihua Technology’s “Mount Qingcheng · Qieman Courtyard AR Immersive Cultural Interactive Experience Project” (Dujiangyan City). The six projects are distributed across six districts (cities), two of which fall under the metaverse and AR immersive experience categories.

Overlap of Policies

Fifty-three companies on the list received support in two or more categories. Among them, Chengdu Maimang Media received support in five categories—startup assistance, “move-in-ready” support, R&D support, follow-up mentoring, and talent support—with a theoretical total ranging from 370,000 to 1.7 million yuan; Yitong Production (Chengdu) Film & Television Culture received support in four categories, totaling 320,000 to 1.5 million yuan;10 companies, including Yuanmeng Space Digital Technology, Haiyi Interactive Entertainment, and Zhuozhuo Qihua, received support in three categories.

Scope of Applications and the Next Application Window

According to the application criteria, this round of the policy is open to enterprises that have been in operation for “6 months or more, but no more than 3 years”—that is, entities registered between November 2022 and April 2025. Enterprises that have been in operation for more than 3 years are not eligible to apply.In terms of regional distribution, the High-Tech Zone had the highest number of selected projects, totaling 105, followed by Tianfu New Area, Chenghua District, and Pidu District.

According to the original policy document, the application window for the 2026 fiscal year is expected to be open from November 20 to December 3.

原创文章,作者:gallonwang,禁止转载:https://youxichaguan.com/en/archives/207849

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